This tutorial will teach you how to Fix for VLC Skipping and Lagging Playing High-Def video Files:
As all know that VLC player is the king of all media applications… it can play almost media application on any system, any situation. Besides of its well doing there are many issue coming now days on the scene.
Fixing the Lagging and Skipping
If the file that is skipping is playing from a local source like hard disk or USB, choose the option of “All” settings at the bottom of the dialog box to show all of the options that are present, then navigate to Input < Codecs < Access< modules < File.
The value that is present here by default is set in milliseconds, here you change the value to 1500 will buffer for 1.5 second ‘the default is 600, or 0.6 seconds’. The problem with setting this option too large is that if you want to manually skip to a new point in the file, there will be a larger lag while the content is buffered again.
Suppose, a file that you want to play is located on a shared network, you can navigate to “Input < Codecs < Access modules < SMB” and change the buffering value here.
For more explanations, set the value to 1 second, but this approach can be used to buffer as much as you wish… a cache of 20 seconds would probably eliminate the skipping even over wireless networks.
On other hand, the other thing is set an option that makes a great difference when dealing with high-def media files over a slow I/O connection… browse down to
“Input < Codecs < Other codecs < FFmpeg”.
Alternate the “Skip the loop filter for H.264 decoding” option to All. This change makes playback file smoother by slightly tending the quality of the picture. As well as, you can choose the other settings first, and can use this as a last option.
Finally, the last setting although controvertibly the most prominent is to check by using a different video output module. By utilizing the DirectX 3D video output that transfer some of the processing onto the video card, but OpenGL or GDI can be used to see if it helps.
It is noticed that Direct3D is the default option.
It can be hoped that at least one of the given tips can solve the buffering problems.
As all know that VLC player is the king of all media applications… it can play almost media application on any system, any situation. Besides of its well doing there are many issue coming now days on the scene.
Fixing the Lagging and Skipping
If the file that is skipping is playing from a local source like hard disk or USB, choose the option of “All” settings at the bottom of the dialog box to show all of the options that are present, then navigate to Input < Codecs < Access< modules < File.
The value that is present here by default is set in milliseconds, here you change the value to 1500 will buffer for 1.5 second ‘the default is 600, or 0.6 seconds’. The problem with setting this option too large is that if you want to manually skip to a new point in the file, there will be a larger lag while the content is buffered again.
Suppose, a file that you want to play is located on a shared network, you can navigate to “Input < Codecs < Access modules < SMB” and change the buffering value here.
For more explanations, set the value to 1 second, but this approach can be used to buffer as much as you wish… a cache of 20 seconds would probably eliminate the skipping even over wireless networks.
On other hand, the other thing is set an option that makes a great difference when dealing with high-def media files over a slow I/O connection… browse down to
“Input < Codecs < Other codecs < FFmpeg”.
Alternate the “Skip the loop filter for H.264 decoding” option to All. This change makes playback file smoother by slightly tending the quality of the picture. As well as, you can choose the other settings first, and can use this as a last option.
Finally, the last setting although controvertibly the most prominent is to check by using a different video output module. By utilizing the DirectX 3D video output that transfer some of the processing onto the video card, but OpenGL or GDI can be used to see if it helps.
It is noticed that Direct3D is the default option.
It can be hoped that at least one of the given tips can solve the buffering problems.
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